Masterpiece adventure "Wingman 2 Revival of Key Takur", Koichi Sugiyama's game music debut

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Retro games we loved

Illustrations used in advertisements are used on the front side, and on the back side are photos of members of the development team, TAMTAM.

A series corner where you can immerse yourself in the history and nostalgia of domestic PCs with nostalgic advertisements and game screens from those days. This time, we have taken up "Wingman 2 Revival of Key Takur" released in 1986, which is a sequel to the previous work "Wingman" released in 1984.

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When it comes to game software based on manga that appeared in the mid-1980s, there are very few titles that are praised without hesitation. That is the "Wingman" series. Previously, I covered the first work released in 1984 in this corner, but the sequel released two years later in March 1986 was the adventure game "Wingman 2 Revival of Key Takur", which is introduced this time. will be. Compared to the previous work, the graphics are beautiful and the battle scenes are more powerful, so it was a hit like the first work. The prologue of this work is told by two characters who also appear in the opening cut.

Advertisements first appeared at the end of 1985, when they were coming soon. After that, it will be released in March after multiple versions. If you look at the pattern posted, you will notice that the "time system" written in the advertisement in the middle has disappeared.

Aoi: Hey Ken, listen up! "I just got a call from my father in Podlimus." There's someone sent to this third dimension from Podolimus. Hey Ken, that must be the killer that Rimmel sent to kill us. Hey Kenbo, what should I do? Miku: Hey Aoi, I think... that killer must be disguised as a 3D person. So shouldn't we be the first to find him and defeat him? "Okay, if it's decided..."

Immediately after the game starts, the characters introduce themselves. The advertisements were actively advertising that "You can play without knowing the original or the previous work", so it seems that such a scene for people who do not know was important.

Masterpiece Adventure

As the main character, Kenta Hirono, the goal is to find and defeat the assassin sent by Rimel while acting with Aoi and Miku. Like the previous game, there were only eight places where you could move: dining room/tennis court/music room/infirmary/night duty room/gym hall/audio-visual room/pool (shower room). Also, since you can't pick up a lot of items, it's difficult to progress if you don't get used to it. Basically, I had conversations with the characters in each scene to get information about what they were doing, and then take action based on that information. For example, if you talk to Lilo-chan in the audio-visual room, you can get the information "I'm thirsty", so you know that you can buy a drink from the vending machine in the cafeteria, but the main character doesn't have money, so each It's like moving the scene and looking for it.

If you repeat this and satisfy the flag, you have cleared the first 8 scenes, and after the coffee break screen is displayed, it will be replaced by a new 8 scenes. If the conditions are met here as well, the stage will move to Podrimus.

To move, just move the Kenta cursor in the center of the screen with the numeric keypad, place it on the scene you want to go to, and press the return key. It's very easy to understand because you don't have to enter directions etc.

The system as an adventure game adopts a command input system, but since the verbs that are mainly used are registered to the function keys 1 to 10, there are almost no scenes where you have to worry about choosing words. There was no. Also, the last noun you typed is displayed immediately by pressing the "HELP" key, so you can play repeatedly without too much trouble. The command is a mechanism to enter the verb, press the return key, and then type the noun. Furthermore, if you press the return key when entering nouns, a Kenta cursor will appear, and if you operate this with the numeric keypad to move it to the target object and hit the return key, the noun will be automatically entered, making it possible to search for words as much as possible. It was a kind specification that you can do without it.

At the destination, it is a method of inputting words (kana) like an orthodox adventure game. Most verbs are available via function keys, so you're rarely forced to look up words. However, in a certain scene in the second half, the “do” input is a bit! I thought (laughs).

There is no fixed order to capture the 8 scenes, so you can move around freely, but for that reason, even if a flag is raised, you may not be able to proceed to the next scene. In such a case, if you save the data once, reset it, and load it again, you can proceed without any problems.

When you get stuck in the middle stage, it is important to create a situation like this screen. In addition, if you use the meal ticket in the first half or take the crab on the way, it is wise to start over.

Enemy will appear after the middle stage of the game, so here it will be a battle scene where you transform into a wingman. In the previous game, battles took place in the bottom quarter of the screen, but in this game, you can enjoy powerful battles using the entire screen. Wingman is operated with the numeric keypad, and each attack with the function keys deals damage to the enemy. I'm here. After reducing the opponent's physical strength, finish with Delta End!

When entering the battle scene, if it is PC-8801mkIISR or later, it will transform after "Chaing!" Since this is an action game, use the numeric keypad to operate Wingman, aim at the enemy and press the function key to perform various attacks. Attacks that can be used are F1: Barrier Labor / F2: Spiral Cut / F3: Final Beam / F4: Driver Raid / F5: Delta End. Beam flasher changed.

This work also had a big feature in terms of music. That is the point that "composer Koichi Sugiyama was the first title to compose music for a game". Mr. Sugiyama played "Morita Shogi" released by Enix before this work, wrote a questionnaire postcard and left it unattended, and his wife posted it in the post. It seems that it was triggered when it reached Enix and the person in question received a phone call. By the way, on the back of the package, there was a slogan that read, "Outstanding music composition by a professional composer," and "Composition/music composition: Koichi Sugiyama," along with the author TAMTAM.

Unfortunately, Koichi Sugiyama passed away on September 30, 2021, but on this occasion, Koichi Sugiyama is famous for the "Dragon Quest" series, but in fact, "Wingman 2 Revival of Key Takur". It's my game music debut! I want to tell a lot of people.

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